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Show the road I am driving on

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tgif1386



Joined: 01 May 2008
Posts: 4
Location: Los Angeles, CA

PostShow the road I am driving on  Wed May 07, 2008 9:24 pm    Reply to topic Reply with quote

How do I do that? I know I can touch the top of the screen and then it will shows the road I am on. But after like 1-2 seconds, that information will disappear. How do I have it set up to that information always shows?

Thanks.
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infama
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Joined: 03 Dec 2007
Posts: 2717
Location: Genf

PostRe: Show the road I am driving on  Wed May 07, 2008 10:19 pm    Reply to topic Reply with quote

tgif1386 wrote:
How do I do that? I know I can touch the top of the screen and then it will shows the road I am on. But after like 1-2 seconds, that information will disappear. How do I have it set up to that information always shows?

Thanks.


There is a mod for this at gpspassion...posted 2 days ago.
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MTurbo



Joined: 03 Apr 2008
Posts: 138
Location: Ontario, Canada

Post  Thu May 08, 2008 1:54 am    Reply to topic Reply with quote

Here is a photo of the great screen mods that was developed over at gpspassion.

Full Screen top showing next turn and bottom current street you are on.


Transparent mod:


Man the HP Ipaq is rocking and best so far Knocking on Wood no lockups. Smile
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gatorguy
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Joined: 15 Dec 2007
Posts: 5946
Location: Florida

Post  Thu May 08, 2008 2:24 am    Reply to topic Reply with quote

Now if they can just do a "mod" to correct the estimated travel time Laughing
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infama
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Joined: 03 Dec 2007
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Location: Genf

Post  Thu May 08, 2008 5:55 am    Reply to topic Reply with quote

MTurbo,
How do you get the moving arrow to turn red?

I missed that code.
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Uncle Ben
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Joined: 06 Nov 2007
Posts: 1075
Location: Canada

Post  Thu May 08, 2008 10:45 am    Reply to topic Reply with quote

gatorguy wrote:
Now if they can just do a "mod" to correct the estimated travel time Laughing


Funny you mention this because I'm planning a short 2 1/2 hour trip (one way) this morning, to a known destination - don't really need the GPS but taking it along any way, in case I have to detour and what not, a use the wonderful Avoid functionality of my 310! Razz

Kidding aside, the ETA is right on. So this weakness, if there is one, must vary by region then, which is kind of strange. You'd think that if the calculation algorithm is right, it should be right for all areas - unless the discrepancies are rooted in map errors and not caused by a bug with the 310 per se.

Cheers!
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gatorguy
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Location: Florida

Post  Thu May 08, 2008 10:55 am    Reply to topic Reply with quote

Uncle Ben, from previous posts on the TA map, I suspect that may be exactly the case. Seems Infama has mentioned incorrect speed data being used in many areas, causing incorrect route computations at times as well as poor time estimations. It's a shame I didn't have a TT here at the same time I had the 310. It would have been a perfect time to see if the problem was due to the TA map or device differences.
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Uncle Ben
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Joined: 06 Nov 2007
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Post  Thu May 08, 2008 11:02 am    Reply to topic Reply with quote

gatorguy wrote:
Uncle Ben, from previous posts on the TA map, I suspect that may be exactly the case. Seems Infama has mentioned incorrect speed data being used in many areas, causing incorrect route computations at times as well as poor time estimations. It's a shame I didn't have a TT here at the same time I had the 310. It would have been a perfect time to see if the problem was due to the TA map or device differences.


Well, there are other contributors to this forum who have lots and lots of GPS devices, some even carry one on their lawnmower so they can follow the tracks from one cut to the next... Razz Razz Razz So perhaps a good and rich soul with all three devices will chime in with an update.

Cheers!
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infama
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Joined: 03 Dec 2007
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Post  Thu May 08, 2008 11:35 am    Reply to topic Reply with quote

gatorguy wrote:
Uncle Ben, from previous posts on the TA map, I suspect that may be exactly the case. Seems Infama has mentioned incorrect speed data being used in many areas, causing incorrect route computations at times as well as poor time estimations. It's a shame I didn't have a TT here at the same time I had the 310. It would have been a perfect time to see if the problem was due to the TA map or device differences.


Elementary logic seems to support this, as the 930 with IQR greatly improves the problem. This means that when TA speed data is substituted by actual avg travel time, you should expect to see a positive difference, as you do!
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Tim
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Post  Thu May 08, 2008 11:39 am    Reply to topic Reply with quote

Also note that TA will sell their map data bundled with historical traffic data through the TA partnership with INRIX. TomTom seems to have decided to go their own route while Dash is blending INRIX data with their own so perhaps that came through the TA/INRIX partnership.
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MTurbo



Joined: 03 Apr 2008
Posts: 138
Location: Ontario, Canada

Postinfama  Thu May 08, 2008 1:05 pm    Reply to topic Reply with quote

infama, I'm not sure when I started to mod my own colors like changing the back ground to a shade of green/brown the arrow went from grey to red ?

I really don't remember changing it as it was one of the first mod that I did.

Does anybody know how to change the top purple/blue solid banner to a shade of trasparent grey like at the bottom of the display.

In my 2D overview mode both banners are the same shade of grey.

THanks


Last edited by MTurbo on Thu May 08, 2008 1:22 pm; edited 1 time in total
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patruns
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Joined: 04 Jul 2007
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Location: Long Island

Post  Thu May 08, 2008 1:11 pm    Reply to topic Reply with quote

MT, how do you save all your mod work so that you don't have to recreate the wheel after installing updates?
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MTurbo



Joined: 03 Apr 2008
Posts: 138
Location: Ontario, Canada

Post  Thu May 08, 2008 1:20 pm    Reply to topic Reply with quote

patruns, I copy the data folder to my hard drive.

I work on the folder on the hard drive and then zip it and rename it data.zip.

Once Im done copying the data .zip file I then rename the the data.zip foler to say May 7 full screen and transparent mod data.zip

This way I can revert to any previous changes. I usually save the last 3 or 4 mods that I have been doing.

Hope this is what you meant.
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infama
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Post  Thu May 08, 2008 1:20 pm    Reply to topic Reply with quote

patruns wrote:
MT, how do you save all your mod work so that you don't have to recreate the wheel after installing updates?


I create a dated folder with all the relevant mods at that time. My latest is called FW3point5 (reflecting the application patch) and subfolders describe things like "trasparent mod and EFM mod". I also store the original HP files.

In any case, given a FW update, you cant just replace the new files with the modded ones (too dangerous). I actually copy past the code mods into the new FW updated file, just to be safe.
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patruns
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Post  Thu May 08, 2008 1:27 pm    Reply to topic Reply with quote

Quote:
In any case, given a FW update, you cant just replace the new files with the modded ones (too dangerous). I actually copy past the code mods into the new FW updated file, just to be safe.


I almost understood...... Confused

You back up the "new" files from the update first and then you copy the mod files to the unit or not? If not, how do you get the mods back into the unit if you don't copy/overwright them?
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infama
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Joined: 03 Dec 2007
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Post  Thu May 08, 2008 2:30 pm    Reply to topic Reply with quote

patruns wrote:
Quote:
In any case, given a FW update, you cant just replace the new files with the modded ones (too dangerous). I actually copy past the code mods into the new FW updated file, just to be safe.


I almost understood...... Confused

You back up the "new" files from the update first and then you copy the mod files to the unit or not? If not, how do you get the mods back into the unit if you don't copy/overwright them?


First I create a new folder for the upcoming latest version of the Mod.

I back up the new files and ALSO make a working copy to the desktop. This working copy is destined to be the new mod file. I then open the old saved mod file (there are several actually, but I use one as an example here), and also open the working "virgin" file using Winword or NotePad. I then find the correct locations in the virgin file and copy over the modded lines to the new file, this way I keep all the possible updated changes HP made and only copy the actual modifications. I then save the updated file to the new Mod folder and then copy to the resident flash data.zip allowing it enough time to be recompressed. As I dont want to mess up. I use this elaborate process so that I can always restore. of course the first thing I do is to make a backup of the virgin data.zip and then I backup the modded version as well (all dated).
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MTurbo



Joined: 03 Apr 2008
Posts: 138
Location: Ontario, Canada

Post  Sun May 11, 2008 1:40 pm    Reply to topic Reply with quote

inframa I justed asked Johncougar where to make the color change for the turn icon.

Its under the 3d day and night day3dcolor.ini if needed.

;=====================================
; System colors
;=====================================

Look fo nextarrowcolor and adjust away. I just did my night time as the grey icon is not very noticable.
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infama
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Post  Sun May 11, 2008 2:55 pm    Reply to topic Reply with quote

MTurbo wrote:
inframa I justed asked Johncougar where to make the color change for the turn icon.

Its under the 3d day and night day3dcolor.ini if needed.

;=====================================
; System colors
;=====================================

Look fo nextarrowcolor and adjust away. I just did my night time as the grey icon is not very noticable.


Thanks... tell me what colours you used and the hexadecimal codes for them.
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MTurbo



Joined: 03 Apr 2008
Posts: 138
Location: Ontario, Canada

Post  Sun May 11, 2008 9:19 pm    Reply to topic Reply with quote

The color changes in this file are all in decimal.

For the red turn arrow on 3D daytime this is what I used.
nextarrowcolor = 0,255, 0, 0

This is what I did for night time. I changed the night time 3D icon into green.
nextarrowcolor = 0, 0, 220, 0

Remember they are in the format RGB.
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infama
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Joined: 03 Dec 2007
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Location: Genf

Post  Sun May 11, 2008 10:37 pm    Reply to topic Reply with quote

MTurbo wrote:
The color changes in this file are all in decimal.

For the red turn arrow on 3D daytime this is what I used.
nextarrowcolor = 0,255, 0, 0

This is what I did for night time. I changed the night time 3D icon into green.
nextarrowcolor = 0, 0, 220, 0

Remember they are in the format RGB.


Nice!

Thanx
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